We created a demo scene where we can work and test our implementation of the shatter system:
This scene was made to be simple and small. There's ground, four walls and a glass pane in the middle of the scene surrounded by a wooden frame.
We added a fps-controller from the standard assets to be able to walk around the scene. And we also wrote code so that you are able to shoot a small ball projectile from where you are aiming with the camera:
söndag 26 februari 2017
Start of Project
We have now started the work on this project.
The main objective is to create a "fracturing" pane, which is a thin box that will break into small pieces when hit with another object. We will try to achieve this by using pre-defined points on the plane and use them to break the pane, a similar system can be seen here:
What we want to do differently compared to this video is that we want to be able to decide where and how the object will fracture based on the impact point position.
The main objective is to create a "fracturing" pane, which is a thin box that will break into small pieces when hit with another object. We will try to achieve this by using pre-defined points on the plane and use them to break the pane, a similar system can be seen here:
What we want to do differently compared to this video is that we want to be able to decide where and how the object will fracture based on the impact point position.
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