We created a demo scene where we can work and test our implementation of the shatter system:
This scene was made to be simple and small. There's ground, four walls and a glass pane in the middle of the scene surrounded by a wooden frame.
We added a fps-controller from the standard assets to be able to walk around the scene. And we also wrote code so that you are able to shoot a small ball projectile from where you are aiming with the camera:

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