lördag 4 mars 2017

Improved framerate

We successfully improved our framerate of the simulation by adding a lifeTime script onto the shards that falls from the cracked pane.

When the shards get's below a specified point, a timer starts that will change some components:

- Removes the shard's RigidBody
- Makes the shard static
- Removes the script itself to cease updating each frame for this shard.

This improves framerate after all of the shards has been knocked down from the frame:

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